Format: Video Game
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Working Title: Bedlam
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Genre:
The
game will be an RPG/puzzle solving game. The games difficulty will increase
throughout making puzzles more complex. It also has a strong story element to
it which is prominent throughout the game with the narrative linking in each
puzzle with each other.
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Synopsis:
The
game follows Colt the protagonist of the game, who has the ability to enter
other people’s nightmares. There are 4 different worlds based around 4
characters you meet at the start of the game; it will involve you solving
puzzles in order to release each character from their nightmare so that you
can progress. There is a butterfly effect in motion meaning whether the
character lives or dies is down to you.
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Style or Approach:
The
game will be very detailed and will be in a 2D style. The game will start off
in bright colours whilst the characters are black and white, but upon
entering the nightmares the colours switch and the world becomes black and
white whilst the characters are colourful. The game will have text boxes and
maps, each character has an 8 bit form which is used to mark their location
on the map. There are several cut scenes through out the game for key moments, including the deaths of each character in their wrong end.
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Audience:
The audience of my game is a mix of male and
female gamers that will be between the ages of 16-21 as the game will be
rated 15+. The game is specifically aimed towards the core gamers who are
wanting a good narrative and game to play but don’t require lots of extras
like online matches or competitions which hard core gamers would want.
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Length:
the
game has 6 levels, which include the introduction and conclusion along with 4
nightmares. The introduction will only involve meeting the key characters of
the game, so no actual puzzle solving will happen yet. After this point the 4
nightmares will contain different types of puzzles in order to keep the
player engaged, and also make each level different from the last. the conclusion will vary depending on which characters are saved.
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Control system & platform
the
game will be playable on PC, the controls for this include:
Arrow
keys to move, the mouse to get a 360-degree view of the world, and the whole
keyboard is involved when solving puzzles.
On
Xbox the controls are:
Triggers
will be used to walk around the world and get the 360-degree view of the
world. The whole controller will once again be used when puzzle solving is
required.
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Story/narrative
The
game follows Colt a young boy who lives in circus where each member has their
own act, his being the capability to enter other people’s dreams. The story
follows him trying to help save 4 of his friends who also perform, due
nightmares that are becoming more and more vivid to the point they are real.
There are 4 different nightmares based around the 4 characters you meet at
the start of the game; the nightmares get darker and more difficult to
overcome the further you get in. There is also the possibility of failing to
save characters which adds a more emotive side to the story.
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Characters
There
are 5 characters;
Colt-
the protagonist of the game he the most outgoing and friendly character. He
is friends with everyone who is at the circus, always making sure to put a
smile on their face when he can. This is why he uses his obscurity to try
save his friends from their nightmares despite the fact they could not only
kill them but him too.
Ebony-
has a short temper and is prone to lying but is actually just scared of
others.
Fleur-
is very shy at first but turns into a very enthusiastic character.
Rune-
an adventurous character, always gets her message across loud and clear.
Eli-
very independent, known for being quite a loner yet once you get to known him
he’s very bubbly.
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Levels
There
are 6 levels each based around a character you meet in the introduction.
Intro.
1. In
this first character you meet Ebony the aim is to help her overcome her
nightmare which is based around a very childlike theme of monsters under the
bed or hiding in the dark. However, they are a very real threat and there is
only one way out as you can’t actually kill the monsters.
Bad end- if you fail to solve a puzzle it will only slow you down but fail to break the code at the end of the level and Ebony is burnt alive as you escape.
2.
Second chapter follows Fleur her nightmare seems pretty calm compared to the
previous as you start to get to know her however the more puzzles you get
wrong the worse the nightmare becomes. For each puzzle that is wrong a new
booby trap will appear and they’re set to kill.
Bad end- as you reach the last few puzzles Fleur will start to lose interest if you have failed previous ones, resulting in her being too slow to follow and therefore being cut up by piano wire that appears if you made a mistake earlier.
3. Third
chapter starts of as an adventure game following Rune as you’re stuck in a
forest but after a few wrong turns its not long before you’re stuck in a
swamp. This is when timing becomes really important, each puzzle from there
is timed and the longer you take the more you start to sink into the bog.
Bad end- if you take too long it can
result in your narrow escape and Rune’s demise as she is left to drown in the
bog.
4. The
final chapter follows Eli, whilst at first all he does is help with puzzles
you can get to know him and he helps to explain the reasoning for all this
happening he is very knowledgeable and wants to make sure Colt escapes. Eli’s
nightmare is a giant maze filled with more extreme versions of the previous
nightmares, it requires a lot more quick time running events, puzzle solving
and time management.
Bad end 1- if you mess up any puzzle there
will be major consequences however first time round Eli takes the hit from
whatever it is, leaving you to work on your own from then on.
Bad end 2- at the end if you fail solve
the final puzzle it means Eli will take over and do most of the work opening
the gate in order to escape however once the doors open a spear appears
impaling Eli resulting in his death.
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Wednesday, 25 January 2017
P5 a- treatment
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