Monday, 9 January 2017

D1


D1 justifying my ideas in relation to current trends in

the UK game market



one of the most recent trends in the video game market is the link between gaming and social media, players are able to communicate whilst playing games when online. They can share their experience with other players in many different ways, like a chatroom or being able to speak to each other via microphone. Destiny is one of the more well-known games with a feature like this, encouraging players to interact with each other. This links into my game as there will be the option to enter an online chatroom with people playing the same chapter as you, I’ve added this option in as the games puzzles can get very difficult so you have the option to work with others to complete the task.

DLC is a very popular trend currently, it gives people the option to get exclusive content like maps or characters either during the game or before playing. I will be using DLC in my game as there isn’t enough time in the main story to include everything so by adding the DLC players can choose if they want the extra features. The DLC will involve backstories for side characters and more information about the main characters along with the main map itself and how it came into existence. By having this as DLC it will give the game more depth but won’t take anything away from those who choose not to download it.


A new upcoming trend is developers are uploading the starter of their game and letting people play through and give feedback, this is something very popular among indie game designers. The developer will use the revenue made from the beta to carry on with their development, whilst also taking into account the reviews they have received so they can make adjustments to the game to make it more appealing. This links into my game as I will release a beta version of the introduction and half of the first level on steam early access, this way I can get opinions beforehand due to my game being very indie and the style being one that’s not often used.

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