Thursday, 26 January 2017

P5d- target audience


Target audience

The target audience for my game is core gamers; it is the kind of game that will also be appealing to certain hardcore gamers however the main audience is the core gamers. The game will be packed with lots of puzzles and adventure elements which attracts this kind of audience, as well as being broken up into levels so for those who don’t have time for a full game can do each chapter one by one. The game is broken up into 6 sections including introduction and ending, therefore it has easy access and is nice to play in one go as well as being nice to play by level. At the start of each level there is the option of a recap of the previous chapters so those who can’t sit and play through won’t have to worry. It is a very story based game in order to keep players engaged and to add to the element of escapism giving the player the chance to play in a fantasy world that is very different from the one they have at home. Whilst the game is strongly story based it will get players interested and will make them want to carry on playing, but it will also have lots of strong action scenes and puzzle solving. All of this will help to engage the player and isn’t a game that can be easily put down, each chapter of the game flows like a story so it would be a case of the player going by level or playing all at once in order to get the best immersion.
It is also aimed at older gamers those who are 15+ due to certain scenes being graphic, with scenes including murder and addressing problems younger viewers wouldn’t understand it is inappropriate for those under 15 to play. The games story will bring in factors that those in our targeted age range (16-21) will understand things like; stress, anxiety, feeling like an outcast and bullying. The game aims to show a brighter side to these things and that there are ways to overcome them, meaning those of a younger age wouldn’t understand and would be therefore less engaged.

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