Target audience
The target audience for my game is core gamers; it is the
kind of game that will also be appealing to certain hardcore gamers however the
main audience is the core gamers. The game will be packed with lots of puzzles
and adventure elements which attracts this kind of audience, as well as being
broken up into levels so for those who don’t have time for a full game can do
each chapter one by one. The game is broken up into 6 sections including
introduction and ending, therefore it has easy access and is nice to play in
one go as well as being nice to play by level. At the start of each level there
is the option of a recap of the previous chapters so those who can’t sit and
play through won’t have to worry. It is a very story based game in order to
keep players engaged and to add to the element of escapism giving the player
the chance to play in a fantasy world that is very different from the one they
have at home. Whilst the game is strongly story based it will get players
interested and will make them want to carry on playing, but it will also have
lots of strong action scenes and puzzle solving. All of this will help to
engage the player and isn’t a game that can be easily put down, each chapter of
the game flows like a story so it would be a case of the player going by level
or playing all at once in order to get the best immersion.
It is also aimed at older gamers those who are
15+ due to certain scenes being graphic, with scenes including murder and
addressing problems younger viewers wouldn’t understand it is inappropriate for
those under 15 to play. The games story will bring in factors that those in our
targeted age range (16-21) will understand things like; stress, anxiety,
feeling like an outcast and bullying. The game aims to show a brighter side to
these things and that there are ways to overcome them, meaning those of a
younger age wouldn’t understand and would be therefore less engaged.
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