Friday, 7 October 2016

P1F

Whilst Rockstar has its own ways of creating games there are other ways to make them. One of the first types is the business model which focuses on the expenses of game making today mainly those compatible with PS3 and Xbox 360.

The business model the ‘Tent Pole’ model is similar to the business model that a lot of Hollywood studios will use. The idea is that the publisher releases a game that comes with a lot of marketing and investment. The money that is made from the game could then be used for them to create new games that are more creative.  
 One example is the GTA series, which has provided a lot of income for Rockstar games. In the past this money has let them invest in some smaller hits like Canis Canem, LA Noire and Agent. EA also uses the ‘Tent Pole’ business model by having annual updates for their popular game FIFA which is used to help with development of other games. EA spent $372 million in 2008 on research and development, mainly due to PS3 and Xbox 360. It can cost up to $100 million to make a game on this platform.

However, there are problems with this model, due to the company relying on this one game to provide money huge problems will occur if the game isn’t a hit as they won’t get their money. An example is Spore, sold 1 million copies in its first 17 days, but the development costs were so big that EA only expect to make their money back with 5 years of updates and sequels.

The next model is the Hollywood model, this is when one company contracts out parts of the games design to other companies, this way they save money on development. This means rather than having a permanent in-house development team of 50+, the developers can have a much smaller team of 10-20 specialist external teams who will have a section to work on each which is all put together later. This model also includes the company working with scriptwriters, photography directors and stunt teams, meaning games are being made just like a Hollywood film would be made.

Independent game development is a newer type of model. Game development has become a lot cheaper recently, normally it would require a developer to a have a publishing contract in order to pay for the development and the license fee required to develop for a particular console. But now there is a growing market for Indie Game thanks to open source software, like Apples App Store and Xbox Live’s Marketplace small teams and even individuals are able to create games, and then use these places to distribute their games and earn money. Other than basic developmental costs of a game and console, developers are required to pay fees to license the Software Development Kits that are required from the console manufacturer. Manufacturers often enforce a strict approval process and take a percentage of the game's net profit in addition to yearly developer fees.

 The iPhone SDK is a software development kit that’s developed by Apple, its targeted at third party developers to develop applications for iPhones OS, it was released in February 2008. The SDK itself is a free download, but in order to release the software, you must enrol in the iPhone Developer Program, a step requiring payment and Apple's approval. As of January 2010, the cost of enrolment in the iPhone Developer Program was $99 per year however this cost varies from country to country. Developers who publish their applications on the App Store will receive 70% of sales revenue, and will not have to pay any distribution costs for the application. An example of iPhone games development would be Doodle Jump, it was released April 2009, and has had nearly 4 million downloads.


Xbox also released an SDK for Xbox one in March 2015 which lets any developer build an app for the console. There had been a private SDK ever since the consoles launch however it became public allowing any and all developers to use the SDK which means they can make games For Xbox and will be able to add Xbox live features. The software uses Windows 10 which spans across PC, tablets and phones too.

PS4 also have their own SDK released which costs around $2,500. The feature of self-publishing has been available on PlayStation for over 5 years so unlike Xbox this isn’t a new feature for PlayStation. They took the lead with the feature adapting to the new publishing rules so its developers have a more creative freedom. They said they will be sticking with the kit and won’t be changing as they want to allow developers to have their chance.




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