Life is Strange
P2A- genre
Life Is Strange is an episodic graphic adventure video game
developed by Dontnod Entertainment and published by Square Enix. The game is
made up of five episodes which were released throughout 2015. The plot focuses
on Max Caulfield, a photography student who finds out that she can rewind time,
leading her every choice to have a butterfly effect. Meaning the player's
actions will adjust how everything will happen. The game involves puzzle
solving as well as using branching choices for conversation.
P2B- narrative
The plot focuses on Max Caulfield, a photography student who
finds out that she has the ability to rewind time, all of her choices however
have a butterfly effect. After seeing a storm that will happen 5 days later,
Max must take on the responsibility to prevent it from destroying her town. The
player's choices will change the narrative, and how you proceed to play the
game. The story is made so that the characters are the main focus that lead the
game causing players to start getting an attachment to them. It is a decision
adventure game which involves the player in the story directly and paints a
very vivid picture of the problems of the characters.
P2C- production process
Life is Strange is Dotnod Entertainment’s second game after Remember
Me. Development took place in April 2013 with a small team of 15 people it was
later said they would collaborate with Square Enix. A lot of the budget went
towards voice actors for the game as well as writing it. It was originally
written in French and later translated into a game script by the developers and
design team. Story and character development were highlighted over point and
click puzzles and making choices that unravel mysteries and narrative unfolds. In
July 2014, the important part of casting the voice actors started, these were
recorded in Los Angeles and when needed the writer would on skype. Another
important thing decided during development was the idea of using effects like double
exposure and overlapping screen space each time would rewind time. The textures
seen in the game were entirely hand painted, adapted to achieve what art
director Michel Koch called "impressionistic rendering". They also
took inspiration from games like Heavy Rain and The Walking Dead.
P2D- characters
Maxine Caulfield
Often referred to as Max, is the main protagonist of this
game. She’s 18 and an aspiring photographer at Blackwell Academy. She left her
mom and dad and returned to the town where she grew up; Arcadia Bay, Oregon. Not
long after joining Blackwell she saves her childhood friend, Chloe Price from
being killed. She soon discovers she has the ability to rewind time. After
joining forces with Chloe helping her find out what happened to Rachel Amber,
Max must also discover how to use her powers to save the Arcadia Bay from a devastating
tornado.
Chloe Price
Chloe is the second protagonist of Life is Strange. She was best
friends with Max before she moved to Seattle, leaving Chloe in their hometown
of Arcadia Bay. With Max’s return their friendship grows once again throughout
the game. After Max left, Chloe became best friends with Rachel Amber before
she went missing, and now she is getting help from Max to finally find out what
happened to her.
Mark Jefferson
Mr Jefferson is a photography teacher at Blackwell Academy
and is the main antagonist. He is a famous photographer and a widely recognized
artist across America, who gained popularity during the '90s. At the start of
the game he is shown as the cool teacher, who is greatly admired by his
students, and does his best to encourage and help them. However, it’s later revealed
that it was all an act, over the course of the game Jefferson was either
directly or indirectly responsible for the deaths 7 characters.
Other characters that have effect on the game include Kate,
Nathan, Warren and Victoria but these aren’t as important to the main story.
P2E- gameplay
Life Is Strange is a graphic adventure game played in a
third-person view. The games main feature is being able to rewind time allowing
the player to redo actions. The player can examine and interact with objects, bringing
in the aspect of puzzle solving in the form of fetch quests and making changes
to the environment, items that are collected before time travelling will be
kept in the inventory. The player can explore various locations in Arcadia Bay
and communicate with other characters in the universe giving that extra
immersion. Dialogue has multiple choices and can be changed using the rewind
power, these choices can have huge impacts on how the game plays out from their
as well.
P2F- target audience
The target Audience for Life is Strange is more mature
audience due to the themes it looks into, it can be very complicated at times
and therefore not appropriate for younger audiences. This game is more aimed
towards core game, it is too complex for casual gamers and it doesn’t have
enough for hardcore gamers. It sits right in the middle with a deep storyline
but nothing too challenging.
P2G- platform
Life is Strange was originally only digitally available on
PC through Steam, PlayStation 3 and PlayStation 4 on the PlayStation Network,
and Xbox 360 and Xbox One on Xbox Live. It was released in episodes between 30
January 2015 and 20 October 2015. Later on a retail edition was released for
the PC, PS4 and Xbox One in North America on 19 January 2016 and in Europe on
22 January 2016. The limited edition version of the game featured an art book,
the soundtrack, score and a director's commentary.
Super Dangan Ronpa 2
P2A- genre
Super Danganronpa 2: Goodbye, Despair Academy is a visual
novel, adventure video game created by Spike Chunsoft. It is the sequel to
Danganronpa, it focuses on problem solving and the element of mystery. The game
relies on a lot of quick time events that have a puzzle solving element
involved. It is a first player game as you play through the eyes of the
protagonist Hajime Hinata as he tries to solve the mystery of why he and his class
mates are trapped in a mutual killing game.
P2B- story line
The story follows a group of high school students who are
trapped on an island by an unusual stuffed bear by the name of Monokuma. To escape
the island, a student must kill one of their fellow class mates, and not be
caught in the investigation and trial the follows. However, for those who are
caught they are soon executed in a brutal manor. There are 16 students and we
see this story through the eyes of our protagonist Hajime Hinata, who seems to
be very different to the other characters.
P2C- production process
Super Dangan Ronpa 2 was published in Japan on July 26, 2012 on PSP. A limited edition copy was also available, this came with a Monokuma case, art book, keychains, badges and a CD. The game was made as a sequel to the original Dangan Ronpa: Trigger Happy Havoc, and included some old features but also included some more up to date ones. The game was eventually localized and made available for those across Europe and America, this was done by NIS America who also released a standard edition along side the limited edition.
P2D- characters
Hajime Hinata
Hajime Hinata is the main character and point of view for the game, he is a member of the mutual killing game. He is a member of the reserve course and has no key talents and is very generic, but after taking part in the Izuru Kamukura project (brain alteration project) his original memories were replaced and he was turned into an entirely new person. In the end he manages to come to terms with himself and he along with 5 others escape the game leaving them to attempt to save their remaining friends.
Nagito Komaeda
Nagito Komaeda is also a member of the mutual killing game, he has been given the talent of Ultimate Luck. Despite hardships throughout his life including loosing his parents and developing frontal lobe Dementia and Cancer he remains general positive. He has a strong obsession with hope and at some point in the first trial reveals his true nature, and is shown to have strong feelings towards Hinata.
Nanami Chiaki
Chiaki Nanami also known as the Ultimate Gamer is the third main character in the game and another member of the killing game. She is a generally bubbly and outgoing girl known to sleep in any circumstance, she is proven to be the 'traitor' and is executed along with Usami. But after this it is shown that the real Nanami was already dead and this one was in fact an AI version added to the game to watch over and take care of her classmates. She was created and added to the game by Chihiro Fujisaki, a participant of the original killing game in Dangan Ronpa: Trigger Happy Havoc.
Monokuma
Monokuma is the main antagonist and the cover for Junko Enoshima, the mastermind behind the mutual killing games. His a stuffed robotic toy and also an AI just like Nanami during the game.
P2E- game play
This is a first player game, which is played through the
eyes of the protagonist Hinata. It involves many mini games which are played
within the ‘class trials’ these are a part in each chapter that are used as a
way of solving the murders. Most part of the game is a visual novel with
interactions with other characters. However, during class trial you are a lot
more involved and play mini games such as logic dive and hangman’s gambit.
These involve both memory and puzzle solving abilities.
P2F- target audience
The target audience for dangan ronpa is more aimed at core
gamers, this is due to the fact it’s a much longer game that can’t be picked up
easily by casual gamers. Due to the nature of the game and its layout in
chapters it makes it easily playable for core gamers who have a wider variety
of interest in games but don’t want to dedicate as much time as those who are
hard-core gamers.
P2G- platform
Super Dangan Ronpa was originally only released on PS Vita
and PSP in July 26, 2012. It was a physical copy that also had a limited
edition version that included the OST, an art book. However, in September 5,
2014 it was released on PC through Steam along with its first game Danganronpa
Trigger Happy Havoc. Also at the start of this year April 18, 2016 it was also
brought out on PS4.
That Dragon, Cancer
P2A- genre
That Dragon, Cancer is an art, adventure
game. It is referred to as an interactive new media the style throughout the game is very simple and
purposely pixelated as well as containing no great detail on the characters as
seen by their lack of face, this makes the game a more relatable and engages
all players especially those who have been through what takes place in the
game. The gameplay is very simple as not to take away from the main focus which
is the plot.
P2B- storyline
The plot is based on the true story of Joel Greens, who had
a 4-year long battle with cancer. We follow the life of the young boy and all
the struggles and good times he and his family had. It is a walkthrough
storyline and the player goes on a journey through their lives. The game involves
things like child care and decision making as well as a backstory that is made to
show people the reality of such a situation. It is very cleverly designed in
such a way that it builds up drama and then tension adds to that to form a bond
with the family who are behind the computer screen that when they finally come
into trouble it really plays on the feelings of the player
P2C- production process
The production process originally had the game start as a
Kickstarter, which is a service on steam for indie games looking for donation
funding by the public and was intended for windows and IOS and the art style
was actually formed due to the lack of funding and low budget. A total of
£85,000 had to be raised to avoid a late release and if goal met, would be
aided by personal funds and the Indie fund. Development was funded by Ouya in
exchange for a time-limited exclusivity for the micro-console. There was a
development team of 8 which did include the parents of Joel who are the main
developers of the game
P2D- characters
Main Characters
Joel Green
A young boy who the story follows, he was suffering from
cancer and we watch his fight throughout the game.
Ryan and Amy Green
These are the parents of Joel and the game follows their
story seeing their ups and downs of dealing with the cancer their son has,
showing their emotions, feelings and how they deal with the cancer.
Narration from other family members are also involved, this
makes the game feel more real for the player and allows for a more immersive
and enjoyable experience where the players actually become attached to the
characters
P2E- game play
The game is played out in a first and third person view with
the perspectives changing throughout to give the overall enjoyable experience.
The game is played as an exploration and based on real and surreal experiences
following the green family in the family struggle. The game has a very unique
art styles in which the faces of the individuals within the game are not
rendered meaning that the characters have no faces. This means that the player
is open to imagination and is symbolising that this can happen to any family within
society.
P2F- target audience
The target audience for this game is casual gamers as it is
a simple quick pick up game. It is a simple point and click game meaning that
the player doesn’t need to have much knowledge in how to play games, if this
was on the Xbox for example there would be too many buttons.
P2G- production process
The game made for PC & Mac and was distributed on
website they created themselves in order to make sure all profit went to charity
and find a cure for cancer. If they were to release the game on something like
steam they take parts of the profit, therefore not everything would go to
charity. The game costs £6.49 and was 90 minutes long. However, the game later
came out on steam and cost £10.99 as well as on IPhone which cost £3.99 on the
app store.
Resident evil Revelations 2
P2A- genre
This game can be seen as both a first and third player
shooting game, depending on which part of the game you’re playing. The main aim
is to shoot monsters however other weapons are involved but most weapons used
by the main character of the game is firearms. The game is played through
various characters which change throughout the game, due to the game switching
between past and present events.
P2B- storyline
The game follows 3 main characters Claire, Moira and Barry,
Claire and Moira work for a biohazard company and are kidnapped then left on an
island facility along with mutated monsters known as the “Afflicted”. Claire
and Moira try to work with others who were also kidnapped to try and escape,
however many of them die or succumb to fear which turns them into one of the
“Afflicted”. They both decide to go to the overseers watch tower where they’re
met by an old friend who is now mutated leaving them no choice other than to
kill him. They soon find out the overseer’s real plans though and discover she
is in fact Alex Wesker. Barry arrives on this island 6 months later to try and
save the Claire and Moira, in the process he meets Natalia who takes him to the
last place she saw the girls alive. They narrowly escape the mutated Alex, the
two are separated but Natalia manages to scare Alex. But they are later greeted
by Alex who has once again mutated and now they have their final battle to
survive which ends one of two ways.
P2C- production process
Production for this game started around the release of
Resident Evil Revelations'. Proposal art was made for the game, later they
decided on calling it Revelations 2. Based on the biohazard revelations 2
Concept Guide, Sushestovanie Island didn't come into existence until after the
game was greenlit, with art instead showing a large city populated by older,
large buildings against a river. The Afflicted appeared in one artwork, hung to
trees in a forest. In a third picture, a landfill was seen near a railway
bridge, with the giant statue of an unidentified dictator dominating the
skyline
P2D- characters
Moira
Moira is a new character introduced in this game, she is
daughter of Barry and unlike her dad she has a fear guns and is not very well
adapt for the world she’s currently in. her character has the biggest
development as she over comes her fear of guns and saves her father.
Barry
Barry is a character who has been featured in previous
resident evil games and is known as the gun’s expert who assists our
protagonists. He is also the father of Moira and is also another important
character in this game, he develops a lot in his quest to find and save his
daughter.
Claire
Claire is our main protagonist and is one of the original
resident evil characters, this is her first debut after the second game. She is
a professional in the world of resident evil and knows exactly what she’s doing
when it comes to fighting off monsters, this is clearly seen in revelations 2
as she takes care of Moira.
P2E- game play
Unlike Revelations, Revelations 2 returns to co-op in its
campaign, however, it was revealed that the co-op is for local, offline play
only. Also included is the return of "partner zapping", a concept
that was only previously seen in Resident Evil Zero. With this, players who are
playing solo will be able to freely switch between the two characters: Claire
Redfield and Moira Burton. Claire has access to weapons and firearms, while
Moira is the support role.
Claire is responsible for the firearms such as handguns and
shotguns, as well as a knife she can use freely. Due to this, Claire is the main
fighter and it will fall upon her to kill any enemies they come across, should
players choose to not flee. Claire is able to heal herself with herbs found,
but unlike many previous games, healing takes time.
Moira is a support role, her main item is a flashlight. With
this, Moira is able to not only provide light for Claire but also use the light
to blind or stun Afflicted. The flashlight can be used like the Genesis scanner
from Revelations, able to reveal hidden items and secrets that Claire otherwise
cannot see. Moira also finds a crowbar which she can use to pry off boards that
are blocking doors, and swing as a weapon in self-defence. With the crowbar,
Moira can incapacitate an enemy if she strikes it from behind.
P2F- target audience
Resident evil’s target audience is hard core gamers; it is a
game you must stick with and isn’t easy to pick up where you left off. Also
with the feature of auto save in the games rather than being able to save yourself
it will lose interest with casual gamers. As it is also 10th in a
franchise it shows that this game is made for those who are big fans and have
played the previous games due to the linking of the stories. Due to it being a
console based game it can be difficult for new players to pick up on the
controls.
P2G- production process
Revelations 2 was released on February 25, 2015 in weekly
episodes on PlayStation 4, PlayStation 3, Microsoft Windows, Xbox 360, and Xbox
One. After the release of the final episode a complete version was also
released. Sony went on to create a PlayStation Vita version of the game which
was released on August 18, 2015. The first episode of the game, Penal Colony,
was made free to download for PlayStation 4, Xbox 360 and Xbox One on November
18, 2015.








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